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Bleak ROB RUNBleak ROB RUN — additional screenshotGAME CAPTURE / BLEAK
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Bleak ROB RUN

Full adds aiming with bone selection and smoothing. Lite keeps visual tools without aim: ESP, radar, battle mode and configs.

Full / LiteESPRadarPolice
Choose license duration4 options

Duration: 1 day. Check it again on the DigiSeller page before paying. Your key and guide will be in the order and by email.

Windows10 from 2004 / 11 up to 26H1
LaunchSteam, Discord Overlay, HVCI disabled
MenuRight Shift, F4 during launch
USB / BIOSNot required / Not required
SpooferNot included

Build overview

Descriptions and functions are based on current build data. Check the guide in your order before launching, as requirements may change after patches.

Bleak lets you choose the build size for your play style. Full includes aiming with bones, FOV, smoothing and an NPC filter. Lite removes aim but keeps ESP, world objects, radar, alerts and configs.

A dedicated card warns about approaching police and shows the distance. Radar zooms automatically near contacts, while F6 hides allies and unnecessary world markers during clan fights.

What to configure first

  • Choose Lite if you only need visual tools without aiming.
  • Configure Discord Overlay and disable HVCI before running the loader.
  • Set the police-warning radius to avoid distant, unnecessary alerts.

How to launch

  1. 1

    Check Windows and Discord Overlay, then disable HVCI and reboot.

  2. 2

    Run Discord and the loader as administrator, then enter the key.

  3. 3

    After the game starts, press F4 and wait 5–10 seconds.

  4. 4

    Open the menu with Right Shift and choose Full or Lite settings.

Full functionality

All listed settings by section. Open the block you need.

68 SETTINGS
Controls and editions4
Full and Lite

Full includes aiming and its settings. Lite keeps ESP, world objects, radar, Battle Mode, police alerts and configs without aim.

Menu

Right Shift opens and closes eight BLEAK sections. Aiming pauses while the menu is open.

Startup

F4 is used at the normal continuation step after activation through the loader.

Search

The search field finds settings by Russian or English names without walking through every tab.

Aiming in Full6
Activation

Aim works while the assigned key is held, right mouse button by default, and only while ROB RUN is in the foreground.

Target bone

Head, neck, chest or pelvis. Head is selected by default, while NPC targeting has a separate filter.

FOV

Target-selection radius from 10 to 500 pixels. Eligible targets closest to the centre receive priority.

Smoothing

Values from 0.5 to 30 adjust tracking speed. Higher values make movement slower and smoother.

Distance

The maximum target-selection distance is adjustable from 10 to 1,000 metres.

Stop conditions

Aiming stops on key release, menu opening, lost game focus or stale data. The local player and dead characters are excluded.

FOV and crosshair3
FOV circle

Works independently of aiming and shows the selected area. Colour and opacity are editable in the menu or palette.

Screen crosshair

Dot, cross, T-cross, ring with dot or chevron. It can work with the FOV circle or separately.

Preview

The circle and reticle are visible in the menu before use. These settings are also available in Lite.

Battle Mode5
Display filter

Keeps opponents in ESP and on radar while hiding world labels and vehicles. Other category toggles remain saved.

Key

F6 by default, with support for another keyboard key or mouse button. One press toggles the mode without repeat on hold.

Clan battles

Uses the actual attacking and defending sides. Allies are hidden, and unknown membership is not treated as hostile with team context active.

Open-world allies

The same non-empty clan is hidden. Police characters also treat other police as allies when playing in that role.

Indicator

A Battle Mode badge appears beside the radar and stays visible when contact labels are disabled.

Player ESP8
Boxes

Full or corner boxes with independent translucent fill. Boxes can also be disabled entirely.

Skeleton

Shows available character joints with pose smoothing and line thickness from 1 to 4.

Labels

Name, clan, role, police status, distance and entity ID can be combined as needed.

Health

A bar to the left of the box and a numeric value when current and maximum HP are available.

Police

A separate filter, dedicated colour and [COP] or [ПОЛ] markers.

NPCs and corpses

Ordinary NPCs and dead characters have independent toggles. The local character is excluded.

Distance

Player ESP ranges from 10 to 1,000 metres. This slider does not limit the radar.

Preview

Boxes, skeletons, labels and supported indicators are previewed on the Visuals page.

Equipment and states3
Held item

Shows the available weapon or item name, including an empty-hands label when appropriate.

Armour

Displays armour presence and a numeric value when available. Armour colour is separate.

States

Firing, sprinting, crouching, reloading, arrest and knockout states appear when character data provides them.

Vehicles5
3D boxes

Cars and helicopters receive three-dimensional boxes using available dimensions and orientation.

Labels

Name and distance share the main row, while additional information is shown below.

Owners and people

Shows the available owner, an unowned marker and the number of detected characters associated with the vehicle.

Technical details

Engine state, cargo presence and speed in km/h have independent toggles.

Distance

The overall limit is 20 to 1,500 metres, with detailed information separately limited to 10 to 500 metres.

Items and containers7
Drops and cash

Dropped items and available cash points include known quantities or amounts in their labels.

Icons and prices

Known items use game icons and a base unit price with a $ sign. This is not a stack total or current market price.

Loot and storage

Separate filters cover bags, loot points, containers, display cases, shelving, supported storage and cargo.

Empty objects

Confirmed empty or taken objects can remain visible. Unknown state is not treated as empty.

Distances

Item distance and the overall world limit are independently adjustable from 10 to 1,000 metres, and items obey both.

Readability

Distant and overlapping labels fade smoothly with their icons instead of forming an unreadable wall of text.

Object dots

Optional dots mark projected item positions. Known names are translated and technical suffixes are cleaned without losing weapon model names.

Map objects4
Surveillance

Cameras with damage markers, stationary guard posts, alarms and security panels have separate toggles.

Interactions

Doors, interactive objects and points of interest have independent filters.

Services

Medical cabinets and points, traders, vehicle spawns and service markers.

Work and leisure

Hideouts, workbenches, banks and roulette locations can be switched independently.

Radar6
Contacts

Players and police use arrows when direction is known or circular markers otherwise. Dead characters are excluded.

Labels and vehicles

Player names can be hidden, while vehicles have separate compact icons without names. Battle Mode hides vehicles.

Rotation and size

The radar rotates with the camera and its size is adjustable from 100 to 400 pixels.

Zoom

Manual zoom ranges from 0.05 to 5.00. Higher values zoom in more.

Placement

Set coordinates with sliders or drag the radar with the mouse while the menu is open.

Filters

Police, NPC and Battle Mode filters apply. The normal player ESP distance does not limit radar contacts.

Radar auto zoom4
Zooming

Smoothly zooms in near an eligible character and restores the manual scale after the contact leaves.

Reaction range

The trigger distance is adjustable from 30 to 500 metres.

Limit and speed

Maximum zoom is 0.05 to 5.00 and transition time is 0.15 to 2 seconds. Auto zoom never goes below the manual baseline.

Own clan

Members of the same non-empty clan do not trigger zooming, while Battle Mode applies its opponent filter.

Police proximity alert4
Patrol card

Appears at the top centre when police approach and can be fully disabled in Misc.

Radius

The alert range is 20 to 300 metres, with 100 as the default.

State

Messages distinguish an approaching patrol, a nearby patrol and close proximity within 20 metres.

Distance

The tracked patrol distance has its own area inside the smoothly animated card.

Interface and palette5
Languages

Russian and English switch without restarting, including known world names, roles, states and vehicle details.

Text size

ESP and world labels have independent sizes from 8 to 20 pixels. Menu scaling does not stretch in-game text.

Menu scale

Choose 75, 80, 85, 90, 95 or 100 percent and save the selection.

Colours

Separate colours and opacity for players, skeletons, police, health, armour, items, containers, services, vehicles, FOV and crosshair.

Appearance

Accent colour and animated background are configurable. World labels render below the menu and do not cover its controls.

Configs4
Profiles

Create, save, load, rename and delete named JSON configurations.

Autosave

Menu changes are written to the current configuration automatically, while named profiles remain separate.

Contents

Profiles include ESP, Full aiming, world objects, radar, Battle Mode bind, palette and appearance.

Reload

Current settings can be saved manually and reloaded from autosave.

Update · 09.11.2026

Released Full and Lite, player and object ESP, auto-zoom radar, Battle Mode and police-proximity alerts.

Updates
Before you launch

ROB RUN uses Easy Anti-Cheat. Working status does not guarantee immunity from bans. Check requirements and avoid conspicuous settings on an account you cannot risk losing.

License and key

Features, launch and compatibility.

How is Bleak Lite different from Full?

Lite has no aim. ESP, world objects, radar, battle mode, police alerts and configs remain.

Which key opens the menu?

The current build uses Right Shift. F4 is only used during launch.

Are police alerts included?

Yes, a dedicated card warns about an approaching patrol and shows its distance.

Bleak ROB RUN